MOAL.data_structures.other package¶
Submodules¶
MOAL.data_structures.other.heightmap module¶
MOAL.data_structures.other.lightmap module¶
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class
MOAL.data_structures.other.lightmap.
Lightmap
(height=10, width=10)[source]¶ From Wikipedia: “A lightmap is a data structure which contains the brightness of surfaces in 3d graphics applications such as video games. Lightmaps are pre-computed, and normally used for static objects only. They are particularly suited to urban and indoor environments with large planar surfaces.”
MOAL.data_structures.other.routing_table module¶
MOAL.data_structures.other.symbol_table module¶
MOAL.data_structures.other.winged_edge module¶
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class
MOAL.data_structures.other.winged_edge.
WingedEdge
(*args, **kwargs)[source]¶ -
__init__
(*args, **kwargs)¶
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__str__
()¶
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add_edge
(edge_name)¶
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add_face
(left, right)¶
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add_traversal
(*args, **kwargs)¶
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add_vertices
(start, end)¶
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class
MOAL.data_structures.other.winged_edge.
WingedEdgeEdge
(edge, data={})[source]¶ -
__init__
(edge, data={})¶
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class
MOAL.data_structures.other.winged_edge.
WingedEdgeFace
(orient, data={})[source]¶ -
__init__
(orient, data={})¶
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