MOAL.data_structures.other package¶
Submodules¶
MOAL.data_structures.other.heightmap module¶
MOAL.data_structures.other.lightmap module¶
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class
MOAL.data_structures.other.lightmap.Lightmap(height=10, width=10)[source]¶ From Wikipedia: “A lightmap is a data structure which contains the brightness of surfaces in 3d graphics applications such as video games. Lightmaps are pre-computed, and normally used for static objects only. They are particularly suited to urban and indoor environments with large planar surfaces.”
MOAL.data_structures.other.routing_table module¶
MOAL.data_structures.other.symbol_table module¶
MOAL.data_structures.other.winged_edge module¶
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class
MOAL.data_structures.other.winged_edge.WingedEdge(*args, **kwargs)[source]¶ -
__init__(*args, **kwargs)¶
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__str__()¶
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add_edge(edge_name)¶
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add_face(left, right)¶
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add_traversal(*args, **kwargs)¶
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add_vertices(start, end)¶
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class
MOAL.data_structures.other.winged_edge.WingedEdgeEdge(edge, data={})[source]¶ -
__init__(edge, data={})¶
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class
MOAL.data_structures.other.winged_edge.WingedEdgeFace(orient, data={})[source]¶ -
__init__(orient, data={})¶
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